Active learning strategy is very
important for everyone to improve the level of learning and increase the
motivation towards learning.
The application of an active
learning strategy is not only to change or add fun to the classroom
environment, but the main purpose is to help the student to accept and learn
new knowledge.
In this article, we will discuss
some creative learning activities and active learning strategies that can be
applied in the classroom. These learning strategies aim to enhance the creative skills and higher
thinking skills of students during the course.
Active learning strategies for super engaged corporate learners |
Top 10 Active Learning Strategies for Effective Classroom Management
Overview
Active learning
strategy is
very important for everyone to improve the level of learning among students and
increase their motivation towards learning.
The application of active
learning strategy is not only to change or add fun to
the atmosphere of the classroom, but the main objective is to help the student
to accept and learn knowledge in a way that increases the impact of survival
and not to forget the information as long as possible.
This has led to the emergence of
many different strategies and teaching methods that promote and underpin this
approach.
What is Active Learning?
Active
learning is a form of
learning and an approach to instruction where teaching attempts to involve students
more directly in the learning process than other traditional methods.
Active learning involves actively
engaging students with the subject through case studies, role-plays,
discussions, problem-solving, and other modern techniques.
Active learning demands students to
start meaningful learning activities in the classroom and think about what they
should do and what they are doing.
The Benefits of Active Learning
⇨Active learning contributes to a more favorable attitude toward
learning.
⇨Active learning creates more student interest and motivation than a
traditional lecture.
⇨Active learning creates a personal connection to the content for
students, increasing their motivation to learn.
⇨Active learning creates opportunities for differentiated
instruction.
⇨Active learning creates a sense of community in the classroom
through increased instructor-student and student-student interaction.
⇨Active learning promotes the development of student skills in
critical thinking.
⇨Active learning promotes greater academic achievement that students
learn to think about a topic/subject.
⇨Active learning involves students in learning activities rather
than passive listening.
⇨Active learning provides students with the opportunity to think,
talk and process course material.
⇨Active learning provides more frequent and immediate feedback to
students.
⇨Active learning allows students to practice important skills, such
as collaboration, through group work and pairing.
⇨Active learning addresses various student learning styles and
emphasizes student-centered learning.
⇨Active learning increases personal accountability and improves the
retrieval of information.
⇨Active learning places more emphasis on the teacher becoming a
designer and a facilitator of learning experiences rather than an importer of
knowledge.
⇨Active learning develops expertise in collaborative learning and
teamwork.
⇨Active learning builds self-esteem through interactions with other
students.
⇨Active learning reinforces important content, concepts, and skills.
Read Here: The Importance of Reading Aloud for Students
Top 10 Active Learning Strategies
for Engaged Corporate Learners
Here are the 10 most important
active learning strategies and creative learning ideas that you can implement
in your classroom to help students focus on themselves and improve their
engagement in the course material so that they are ready, willing and able to
learn.
The most important active learning
strategies may include the following:
1. E-Learning Strategy
E-Learning is an educational system based on interactive information and
communication technologies (ICTs) (Internet, computers, TV channels,
e-mail, teleconferencing…).
E-Learning provides educational
or training programs to students or trainees anywhere and anytime,
using an asynchronous method or synchronous technique”. It is more than just a
learner working on a computer, tablet or smartphone.
E-learning is the delivery of
information to the learner through the use of electronic media. This
process may be simple, such as using electronic means to assist in the delivery
of lessons, displaying information in traditional classrooms.
Computer or interactive television
techniques can also be used to build virtual classrooms.
Interactive
distance learning techniques have
a key role in reshaping the role of the learner and the teacher. This is
demonstrated by the use of computer technologies in the management or selection
of learning.
E-learning is not a substitute for
the teacher, but rather enhances the role of the teacher as a mentor and
supervisor in the learning process.
Cheap paper writing is also another key element in distance learning. Students can benefit from the use of online resources to facilitate their paper writing process.
Web-based
collaborative learning is an
educational situation in which learners are distributed into small or large
groups of learners working together to achieve specific and common goals by
addressing topics accompanied by activities and e-tests by interacting together
through a designed educational site.
Therefore, using synchronous and
asynchronous communication tools available via the Internet is done in
accordance with specific instructions and procedures and under the supervision,
guidance, and follow-up of the teacher.
Web-based
collaboration between
students is via the Internet through simultaneous communication using text,
voice and image conferences and remote discussions, or asynchronous communication
using e-mail, newsletters, forums, file transfers, web pages, and service
lists.
Collaborative
e-learning via the web is a strategy that
helps learners learn together and work together.
2. Problem-solving strategy
Problem-solving strategy is
scientific thinking and it is adopted to inform concerned learners and
instigate their thinking about a problem (appropriate to their level, relevant
to the subject of the lesson, and their livelihood).
The problem cannot be solved easily,
but to solve problems it is necessary to find and discover the essential facts.
The broad outlines of this strategy
can be summarized in:
- It identifies and formulates the
problem.
- It analyzes the causes and factors.
- It suggests solutions.
- Implementation.
3. Discovery Learning Strategy
Discovery learning is an
inquiry-based instructional approach that occurs in problem-solving
situations.
Through this strategy, students
engage with their learning environment by wrestling with questions and
differences, exploring and manipulating things and conducting experiments.
Discovery learning requires the use
of logical thinking (inductive or deductive) and encourages critical mental
thinking away from myths and axioms, addressing the higher mental levels such
as analysis and synthesis.
This strategy seeks to put the
learner at the heart of the educational process and increase motivation.
The main objectives of discovery
learning strategy are:
- Make lessons more fun and engaging.
- Develop the skills of information
analysis, installation, and evaluation.
- Get used to teamwork and
information sharing.
- Examine the steps of research and
the experimental approach .
4. Learning Resource Packages
Learning packages in education are
educational units that guide the learner's activity by adopting self-learning
and providing opportunities for individual learning.
Learning packages include a
variety of educational and cognitive materials that take into account
individual differences, reinforced by pre-and post-tests, and various
educational activities and means that help to improve the curriculum.
Overall, the learning resource
packages are characterized by:
- A guide with sufficient
information on the educational portfolio and its components and objectives.
- Taking into account individual
differences.
- The availability of multiple
educational materials.
- Attention to feedback and
reinforcement.
- Enhance the self-confidence of
learners (away from the fear of failure or feeling of inferiority).
- Diversity of calendar methods and
times.
- Adopting the method of
self-learning individual.
- Target the level of mastery in
learning.
As for the components of the
learning resource packages, they vary according to the educational situation,
but they do not often depart from the three main pillars: guide, teaching
activities and evaluation.
5. Game-based Learning Strategy
Game-based learning can be defined
as an activity directed to the development of learners' physical, emotional and
mental abilities, through the use of activities, fun, and entertainment as educational
tools in the acquisition of knowledge and the convergence of concepts and
stimulate communication.
The most effective educational games
are:
- Motor Games.
- Models dolls.
- IQ Games.
- Role-plays
6. Reciprocal Teaching Strategy
Reciprocal teaching is an
educational activity that is particularly interested in the study of reading
texts (reading, understanding, and analysis), based on mutual dialogue between
students and the teacher or between students with each other.
Reciprocal teaching strategy also
depends on:
- Attention to thinking and mental
processes.
- Linking new students' information
with their tribal gains.
- Observation, planning, and
evaluation.
The strategy of interactive teaching
is as follows:
- Summary.
- Generate questions.
- Illustration.
This can be detailed in the
following steps:
- Split student groups.
- The distribution of roles
according to the task required of each learner (summary, generate questions,
clarification)
- Set a leader for each group.
- Distribute text or reading pieces
to groups.
- Engage in interactive dialogue
within groups and each individual to perform their task.
- Give learners enough time to read
silently and then write down ideas to help build the summary.
- Follow the work of each group on
an instant and continuous basis and provide support and assistance when
necessary.
- View results.
7. Concept Mapping Learning
Strategy
Concept mapping is a teaching
strategy that employs shapes, lines, images, arrows, colors, and language
(words) to represent knowledge and present information. They can be invested in
deepening understanding, summarizing information and inferring relationships
between concepts.
Infographics are good examples of
concept mapping learning strategies. Infographics activity is based on the task
of the student to convert the text into a graphic illustration.
In this activity, the student
converts the text information into an illustrative image. This is done after
discussing the text with peers and a deep understanding of the readable content
so that it can turn the content into expressive images.
The main objectives of concept
mapping strategy include:
- Simplify and organize information.
- Find the relationship between
concepts.
- Facilitate information retrieval.
- Facilitate the recall of knowledge
and information.
- Link new concepts with previous
gains.
8. Modeling as an instructional
strategy
Modeling is not intended to create
models by the teacher to clarify the knowledge, but to entrust the student to
create models that illustrate the knowledge learned and the relationships
between them according to their abilities and capabilities.
This is done under the
supervision of the teacher and during the lesson as a final project or
step-by-step activity, according to what the teacher deems appropriate in order
to confirm the information.
Modeling learning strategy is
generally an illustrative method of teaching based on the use of experiments,
methods, and techniques.
For example: learning to write and
calligraphy and learn ablution and some practical scientific applications such
as anatomy and electricity.
This method reinforces the student's
innovative thinking and comparative and linking skills as this activity raises
questions and peer discussions to reach the desired and appropriate model.
9. Project-Based Learning
Strategies
Digital projects are one of the main
pillars of computer courses. There is hardly a unit without practical training
that requires the actual application of the study content such as programming
projects, databases, robots, and others.
However, it is sometimes desirable
to change the creative training methods and innovative training ideas and raise
the level of outputs through the diversification of methods and strategies of
subtraction and evaluation, such as the application of strategies for peer
assessment, digital questionnaire, project-based learning, etc. For example:
Training workshops: Training
workshop is one of the strongest means that strengthen the personality of the
student and enhance his computer and behavioral skills.
Promotional Campaign: Through
this activity, students 'soft skills such as cooperation, attitudes,
problem-solving, effective communication, etc. are promoted.
Students show what they have learned
to their classmates and are keen on the quality of the presentation to rely on
the evaluation and opinions of others. This enhances the student's acceptance
of opinion and criticism.
Peer evaluation is based on a
digital or paper questionnaire.
These are the main steps to
implement this strategy:
- Project Selection: This is a key
step to reach the expected objectives of the activity.
- Planning: Learners develop the
appropriate plan of action, and the teacher guides them and helps them to reach
their goals.
- Implementation: Move from the
planning stage and proposals to action.
- Evaluation: Determine the extent
of the implementation of the project.
10. Linking Classroom Knowledge
to the Real World
In making a real-world connection,
the student is required to link the knowledge information learned in the class
by mentioning similar examples in real life in order to enhance the skills of
analysis, linking and synthesis.
In linking classroom exercises to
real-life practice, the student is asked to collaborate with his peers to write
an article criticizing unsuccessful experiences of purchasing a product from a
website after studying the eServices Unit and knowing the most important points
that should be taken into account when purchasing products from the websites.
This activity enhances critical
thinking skills based on the realistic student experience.
Conclusion
No matter how different modern
learning strategies are, the quality, nature, purpose, content, and level of
learners, the specificity of each classroom environment remains the determinant
of any strategy we use. This is, of course, up to the learner as long as he is
more familiar with the requirements of his class.
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active-learning-strategies
classroom management
e-learning system
education and learning
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Game-based learning
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